Diseñado para el aula, el set Tale-Bot Pro Classroom incluye 6 unidades de Tale-Bot Pro y materiales didácticos de calidad. Es un kit básico. Set de robot de aprendizaje para niños a partir de 3 años. Equipado con tecnología innovadora. Y con una amplia...
Permite a los niños desarrollar las habilidades cognitivas necesarias y aprender habilidades de codificación desde una edad temprana. Los niños usan su imaginación para crear infinitas posibilidades con bloques de programación, controlando un coche robot mediante algoritmos. Reciben retroalimentación instantánea y aprenden rápidamente que...
Diseñado para el aula, el set VinciBot Classroom incluye 6 robots programadores VinciBot y materiales didácticos de calidad. Está dirigido a niños a partir de 8 años que desean aprender informática y desarrollar confianza en las disciplinas STEAM. VinciBot fomenta el aprendizaje mediante la...
Empowered by Technology to Revolutionize Learning & Entertainment Experiences
MatataStudio is a technology education company striving to provide innovative STEAM education solutions to worldwide educational institutions and families. We seek to develop children’s abilities and confidence to face and change the world through the company’s innovative learning and entertainment experiences inpowered by technology.
As of now, the sales footprint of MatataStudio coding robots has spread to over 60 countries around the world, with more than 10,000 kindergartens, elementary schools and educational institutions adopting MatataStudio products in a bid to provide coding courses.
Why MatataStudio?
Founded in July 2017, MatataStudio is an education technology company striving to provide innovative STEAM, especially coding, education solutions for educational institutions and families worldwide.
MatataStudio combines technology and education to develop a series of coding learning tools in a bid to cultivate computational thinking skills through coding enlightenment and to help children prepare for the digital world.
How to Choose a Good Coding Learning Tool?
DON’T ASK WHAT THIS TOOL CAN DO FOR THE CHILD, ASK WHAT THE CHILD CAN CREATE WITH THIS TOOL.
A good coding learning tools should meet the cognitive development of students in different age groups. Thus, 3 categories and 4 main line MatataStudio coding learning tools have been produced.
These tools cover students aged 3-18.
MatataStudio Education Features
With schools today facing numerous complex challenges – from developing students’ computational thinking skills, to developing students’ 21st century skills, to integrating new technology in the classroom – a professional learning is more needed. In order to help teachers use MatataStudio products to face these new challenges well, MatataStudio provides a comprehensive professional learning opportunity.
With schools today facing numerous complex challenges – from developing students’ computational thinking skills, to developing students’ 21st century skills, to integrating new technology in the classroom – a professional learning is more needed. In order to help teachers use MatataStudio products to face these new challenges well, MatataStudio provides a comprehensive professional learning opportunity.
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Diseñado para el aula, el set Tale-Bot Pro Classroom incluye 6 unidades de Tale-Bot Pro y materiales didácticos de calidad. Es un kit básico. Set de robot de aprendizaje para niños a partir de 3 años. Equipado con tecnología innovadora. Y con una amplia...
Permite a los niños desarrollar las habilidades cognitivas necesarias y aprender habilidades de codificación desde una edad temprana. Los niños usan su imaginación para crear infinitas posibilidades con bloques de programación, controlando un coche robot mediante algoritmos. Reciben retroalimentación instantánea y aprenden rápidamente que...
Diseñado para el aula, el set VinciBot Classroom incluye 6 robots programadores VinciBot y materiales didácticos de calidad. Está dirigido a niños a partir de 8 años que desean aprender informática y desarrollar confianza en las disciplinas STEAM. VinciBot fomenta el aprendizaje mediante la...